Ash Walker
Ashwalker
Ten years after the war, the world is ash. You're one traveler with your last pack of supplies, walking 1,000 km toward the safe zone's wall. Every encounter is a card. Every swipe is a trade-off.
Swipe left or right to face raiders, mutant beasts, desperate strangers, ruined machines, and the slow cruelty of the wasteland itself. There's no perfect choice — only the balance you can hold.
Keep four stats alive: Energy, Health, Supplies, Sanity. Let any one of them tip too far and the road ends here. Scavenge gear that triggers when you need it, gamble on the dice when the odds are thin, and pick the survivor whose strengths fit your run.
How far can you walk before the wasteland takes its due?
Features
- 🃏 One-thumb, swipe-to-decide card gameplay — easy to pick up, hard to balance
- ⚖️ Four interlocking stats; one slip ends the journey
- 🧭 Branching routes — wastes, settlements, military zones — for high replayability
- 🎲 Dice-check luck and condition-triggered gear
- 🧍 Draft a survivor with unique stats and a signature perk
- 🌐 Full English / 中文 toggle
- 🎧 Atmospheric soundtrack — best with headphones
Will the wall really open? You'll have to walk there to find out.
灰烬行者 Ashwalker
核战十年后,世界化作灰烬。你是一名独行者,背着最后一包补给,徒步穿越 1000 公里,走向安全区的高墙。每一次遭遇都是一张卡,每一次滑动都是一次取舍。
左滑或右滑,去面对掠夺者、变异巨兽、走投无路的陌生人、报废的机器,以及废土本身缓慢的残酷。没有完美的选择——只有你能勉力维持的平衡。
照看好四项指标:体力、健康、物资、心智。 任何一项失衡过度,旅程就到此为止。捡拾会在关键时刻自动生效的装备,在胜算渺茫时押一把骰子,挑一个特长契合你打法的幸存者。
在废土索取代价之前,你能走多远?
特色
- 🃏 单手滑动抉择玩法——一上手就会,想平衡却很难
- ⚖️ 四项相互牵制的指标,一步失衡旅程即止
- 🧭 荒野 / 聚居地 / 军事封锁区多线分支,高重玩
- 🎲 骰子检定的运气,与条件触发的装备
- 🧍 抽取拥有独特属性与专属技能的幸存者
- 🌐 完整中英文一键切换
- 🎧 沉浸式废土配乐——戴耳机体验更佳
高墙真的会开吗?你得亲自走到那里才知道。
| Status | In development |
| Platforms | HTML5 |
| Author | rockeymen |
| Genre | Adventure, Card Game, Role Playing, Visual Novel |
| Tags | 2D, Story Rich |
| AI Disclosure | AI Assisted, Code, Graphics, Text |



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